213 research outputs found

    In-Network View Synthesis for Interactive Multiview Video Systems

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    To enable Interactive multiview video systems with a minimum view-switching delay, multiple camera views are sent to the users, which are used as reference images to synthesize additional virtual views via depth-image-based rendering. In practice, bandwidth constraints may however restrict the number of reference views sent to clients per time unit, which may in turn limit the quality of the synthesized viewpoints. We argue that the reference view selection should ideally be performed close to the users, and we study the problem of in-network reference view synthesis such that the navigation quality is maximized at the clients. We consider a distributed cloud network architecture where data stored in a main cloud is delivered to end users with the help of cloudlets, i.e., resource-rich proxies close to the users. In order to satisfy last-hop bandwidth constraints from the cloudlet to the users, a cloudlet re-samples viewpoints of the 3D scene into a discrete set of views (combination of received camera views and virtual views synthesized) to be used as reference for the synthesis of additional virtual views at the client. This in-network synthesis leads to better viewpoint sampling given a bandwidth constraint compared to simple selection of camera views, but it may however carry a distortion penalty in the cloudlet-synthesized reference views. We therefore cast a new reference view selection problem where the best subset of views is defined as the one minimizing the distortion over a view navigation window defined by the user under some transmission bandwidth constraints. We show that the view selection problem is NP-hard, and propose an effective polynomial time algorithm using dynamic programming to solve the optimization problem. Simulation results finally confirm the performance gain offered by virtual view synthesis in the network

    Graph Spectral Image Processing

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    Recent advent of graph signal processing (GSP) has spurred intensive studies of signals that live naturally on irregular data kernels described by graphs (e.g., social networks, wireless sensor networks). Though a digital image contains pixels that reside on a regularly sampled 2D grid, if one can design an appropriate underlying graph connecting pixels with weights that reflect the image structure, then one can interpret the image (or image patch) as a signal on a graph, and apply GSP tools for processing and analysis of the signal in graph spectral domain. In this article, we overview recent graph spectral techniques in GSP specifically for image / video processing. The topics covered include image compression, image restoration, image filtering and image segmentation

    Blind Image Deblurring via Reweighted Graph Total Variation

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    Blind image deblurring, i.e., deblurring without knowledge of the blur kernel, is a highly ill-posed problem. The problem can be solved in two parts: i) estimate a blur kernel from the blurry image, and ii) given estimated blur kernel, de-convolve blurry input to restore the target image. In this paper, by interpreting an image patch as a signal on a weighted graph, we first argue that a skeleton image---a proxy that retains the strong gradients of the target but smooths out the details---can be used to accurately estimate the blur kernel and has a unique bi-modal edge weight distribution. We then design a reweighted graph total variation (RGTV) prior that can efficiently promote bi-modal edge weight distribution given a blurry patch. However, minimizing a blind image deblurring objective with RGTV results in a non-convex non-differentiable optimization problem. We propose a fast algorithm that solves for the skeleton image and the blur kernel alternately. Finally with the computed blur kernel, recent non-blind image deblurring algorithms can be applied to restore the target image. Experimental results show that our algorithm can robustly estimate the blur kernel with large kernel size, and the reconstructed sharp image is competitive against the state-of-the-art methods.Comment: 5 pages, submitted to IEEE International Conference on Acoustics, Speech and Signal Processing, Calgary, Alberta, Canada, April, 201

    Deep Graph Laplacian Regularization for Robust Denoising of Real Images

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    Recent developments in deep learning have revolutionized the paradigm of image restoration. However, its applications on real image denoising are still limited, due to its sensitivity to training data and the complex nature of real image noise. In this work, we combine the robustness merit of model-based approaches and the learning power of data-driven approaches for real image denoising. Specifically, by integrating graph Laplacian regularization as a trainable module into a deep learning framework, we are less susceptible to overfitting than pure CNN-based approaches, achieving higher robustness to small datasets and cross-domain denoising. First, a sparse neighborhood graph is built from the output of a convolutional neural network (CNN). Then the image is restored by solving an unconstrained quadratic programming problem, using a corresponding graph Laplacian regularizer as a prior term. The proposed restoration pipeline is fully differentiable and hence can be end-to-end trained. Experimental results demonstrate that our work is less prone to overfitting given small training data. It is also endowed with strong cross-domain generalization power, outperforming the state-of-the-art approaches by a remarkable margin
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